Hi,
I am making a game using Ruby-SDL called Nebular Gauntlet and the game is working fairly well using SDL drawing, but I was thinking of trying to gain a couple extra FPS by using OpenGL to draw. However, I can not seem to find any tutorials or samples that could be useful and was wondering if anyone else could point me in the right direction (I can't even find any documentation for Ruby's OpenGL library).
Thanks,
Steven Davidovitz