Probably not 100% Ruby, but from what others have said/implied Ruby could make a good glue language to pull the compiled pieces together, as well as an embedded script language.
Absolutely. I’m working on a massive multiplayer game which has it’s own
internal script language to allow players to create their own AI for
spacecraft/missiles etc. I’ve been thinking for a while about the feasibility
of ripping that out and replacing it with an internal ruby facility. The main
problem I see is being able to limit the resources available to each player.
I wouldn’t want someone allocating some huge array and bringing the server to
its knees. I’m sure it’s feasible though; Just haven’t applied any thought to
the solution yet
And of course the legal implications of using ruby in a commercial game, which
might be insurmountable.
Andrew Walrond
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On Monday 10 Nov 2003 9:36 am, T. Onoma wrote:
But, would you implement a game with ruby?
Depends on the game, of course.
Probably not 100% Ruby, but from what others have said/implied Ruby could
make a good glue language to pull the compiled pieces together, as well as
an embedded script language.
On Mon, 10 Nov 2003 18:36:51 +0900, T. Onoma wrote:
But, would you implement a game with ruby?
Depends on the game, of course.
Probably not 100% Ruby, but from what others have said/implied Ruby
could make a good glue language to pull the compiled pieces together,
as well as an embedded script language.