Nebular Gauntlet v0.3

I am yet again pleased to announce another release of Nebular Gauntlet. It is a quick release, but there are many new features and fixes including a new map (sp_planets) and new images for several entities. You can check out the new screenshots at http://www.nebulargauntlet.org/trac/ng/wiki/Screenshots/0.3.
Also, I am looking for someone to help out with the network programming for the game in the future. I have tried to learn, but I am not very experienced and I would love it if someone who is more experienced could just help out and look over my code and give some pointers.

Thanks,
Steven Davidovitz

···

===================================
Nebular Gauntlet v0.3 Release Notes

== What is Nebular Gauntlet? ==
Nebular Gauntlet is a 2D, top-down, asteroids inspired space shooter that hopes
to show that Ruby really is a wonderful language for every application.

== Changes? ==
*Ship choosing for Single player games, configured in data/ships.yaml
*Health/Shield Attributes of Player Ship
*Powerups - Health, Shield, Strength
*New map - Planets
*New font for Menu system
*New layout for maps directory sp_ prefix for single player, mp_ for multiplayer
*Small fixes and cleanups

== Dependencies ==
Ruby/SDL
EventMachine => 0.5.4 (Not yet released, Multiplayer is unplayable)
*Optional:
Daemons for server_control.rb
QtRuby 1.4.6 for Map Editor

== Links: ==
Homepage: http://nebulargauntlet.org
Trac: http://nebulargauntlet.org/trac/ng
Download: http://rubyforge.org/projects/nebulargauntlet

== License ==
Nebular Gauntlet is licensed under the GPL v2.

== Copyright ==
(c) 2006 Steven Davidovitz

Hi Steven,

My name is Ramsey. I'm an experienced network programmer (UNIX, Mac OS X, Windows) and I'd be happy to review your networking code for you.

Ramsey

···

On Sep 7, 2006, at 2:18 PM, Steven Davidovitz wrote:

I am yet again pleased to announce another release of Nebular Gauntlet. It is a quick release, but there are many new features and fixes including a new map (sp_planets) and new images for several entities. You can check out the new screenshots at http://www.nebulargauntlet.org/trac/ng/wiki/Screenshots/0.3.
Also, I am looking for someone to help out with the network programming for the game in the future. I have tried to learn, but I am not very experienced and I would love it if someone who is more experienced could just help out and look over my code and give some pointers.

Thanks,
Steven Davidovitz

===================================
Nebular Gauntlet v0.3 Release Notes

== What is Nebular Gauntlet? ==
Nebular Gauntlet is a 2D, top-down, asteroids inspired space shooter that hopes
to show that Ruby really is a wonderful language for every application.

== Changes? ==
*Ship choosing for Single player games, configured in data/ships.yaml
*Health/Shield Attributes of Player Ship
*Powerups - Health, Shield, Strength
*New map - Planets
*New font for Menu system
*New layout for maps directory sp_ prefix for single player, mp_ for multiplayer
*Small fixes and cleanups

== Dependencies ==
Ruby/SDL
EventMachine => 0.5.4 (Not yet released, Multiplayer is unplayable)
*Optional:
Daemons for server_control.rb
QtRuby 1.4.6 for Map Editor

== Links: ==
Homepage: http://nebulargauntlet.org
Trac: http://nebulargauntlet.org/trac/ng
Download: http://rubyforge.org/projects/nebulargauntlet

== License ==
Nebular Gauntlet is licensed under the GPL v2.

== Copyright ==
(c) 2006 Steven Davidovitz

--
Ramsey <yesmar@speakeasy.net>
GPG fingerprint = 0E28 4713 428E AC4E AE05 A4A6 D70B 321D 7188 3AD0