Finally, a new release for Nebular Gauntlet. After 2 months this release includes a map editor rewrite using Fox 1.6 for cross-platform
compatibility (One-Click Installer includes Fox by default). However, there hasn't been alot of new features (mostly fixes) in the Nebular Gauntlet
game itself (school, *sigh*), but I am gearing up to start major improvements to multiplayer for the next release. Feedback, as always, would be great.
== What is Nebular Gauntlet? ==
Nebular Gauntlet is a 2D, top-down, asteroids inspired space shooter that hopes
to show that Ruby really is a wonderful language for every application.
== Changes? ==
*Death Cam in Single Player mode
*Console fixes and improvements
*New Menu Background
*Bot improvements (though, it still isn't very good)
*Weapon Configuration through weapons.yaml
*Many small fixes
*Map Editor Rewrite using Fox 1.6 (Cross-platform)
On 11/17/06, Steven Davidovitz <steviedizzle@gmail.com> wrote:
Finally, a new release for Nebular Gauntlet. After 2 months this release includes a map editor rewrite using Fox 1.6 for cross-platform
compatibility (One-Click Installer includes Fox by default). However, there hasn't been alot of new features (mostly fixes) in the Nebular Gauntlet
game itself (school, *sigh*), but I am gearing up to start major improvements to multiplayer for the next release. Feedback, as always, would be great.
Thanks! There really hasn't been much graphical change between 0.3->0.4.
Alot of the changes were small performance or bug fixes, while the bulk of the work
was put into the map editor (which I can put screenshots up for if you like).
The biggest graphical change was the menu background which can be viewed at:
On Fri, 17 Nov 2006 12:38:50 +0900 "Simon Strandgaard" <neoneye@gmail.com> wrote:
On 11/17/06, Steven Davidovitz <steviedizzle@gmail.com> wrote:
> Finally, a new release for Nebular Gauntlet. After 2 months this release includes a map editor rewrite using Fox 1.6 for cross-platform
> compatibility (One-Click Installer includes Fox by default). However, there hasn't been alot of new features (mostly fixes) in the Nebular Gauntlet
> game itself (school, *sigh*), but I am gearing up to start major improvements to multiplayer for the next release. Feedback, as always, would be great.
[snip]
Searching around on your homepage I finally found some old screenshots..
It looks great