Hi,
I am trying to port one old DOS game that just beeps its sounds to
PC-Speaker or AdLib if it finds one. The frequency and duration are
computed at run-time. What do I have to use in SDL to port this
functionality ? May be there is other extension or 3rd-party library
to achieve this ?
No need for extra library. Linux console:
man console_codes and take a look at the rtttl player available for
Ruby
or take a look at my C program ‘rtttl_player’. Simply google for it
(‘I feel lucky’ should work).
Linux + X:
man xset
88,
Josef ‘Jupp’ Schugt
···
---------- Forwarded message ----------
Saluton!
- Josef ‘Jupp’ Schugt; 2003-07-09, 21:42 UTC:
After quite some time of mutt I seem to have problems with pine :->
Gis,
Josef ‘Jupp’ Schugt
···
---------- Forwarded message ----------
–
Someone even submitted a fingerprint for Debian Linux running on the
Microsoft Xbox. You have to love that irony :).
– Fyodor on nmap-hackers@insecure.org
I am trying to port one old DOS game that just beeps its sounds to
PC-Speaker or AdLib if it finds one. The frequency and duration are
computed at run-time. What do I have to use in SDL to port this
functionality ? May be there is other extension or 3rd-party library
to achieve this ?
No need for extra library. Linux console:
man console_codes and take a look at the rtttl player available for
Ruby
or take a look at my C program ‘rtttl_player’. Simply google for it
(‘I feel lucky’ should work).
Linux + X:
man xset
Thank you. But that is for PC speaker only, it ignores the presence of other multimedia. The game I port, first tries to detect
Adlib and falls back to speaker otherwise. I would prefer to keep or extend this functionality, not to reduce it. So I should
better try to find something more generalized and portable.