care to comment on the relative merits/drawbacks of these approaches? i really
do think something standard like this would be extremely useful.
Ummm, your code is way cleaner and simpler 
lol. that’s a first for me on c.l.r.! well - ts hasn’t responded so
perhaps i’ve spoken too soon…

Now, it’s really no wonder: as I love toying with singleton classes,
class instance variables and such, I think I abuse them a little bit 
So I tend to write baroque code when I do it for fun only, as in this
case at first.
My code basically involves aliasing methods as needed to get the right
ones to have the required name.
Cons: (w.r.t. delegation)
^^^^^
^^^^^
^^^^^ ??
with regard to
(I thought this was a common abbreviation in English, but I’m no native
speaker…)
- threading issues: the current interface used for one object must be
the same in all threads (or non-interfering interfaces)
- more complicated
- uses 1 class instance variable (bad in the sense that if you mess
with that it breaks 
how about marshaling? if you dynamically alias methods - can you marshal
that?
The class or the object
?
Objects should be easily ‘marshallable’, the only thing that needs to be
saved is the currently supported interface. Perhaps something like
obj = Marshal.load(io)
obj.setInterface(:foo)
would be necessary.
Pros: (ditto)
- in your code you have to create internal classes, whereas I am only
adding methods and saying “methods foo, bar and baz as defined right
now correspond to interface Babar”. So I think although the
implementation I did is more complicated, its use is actually easier.
but perhaps less safe. the reason i have all the classes and interface defs
as private is that, only the class designer should, really, know which
well, if you’re messing with
class SomeClass
stuff
end
(which is what you have to do to add new interfaces with my code)
you definitely have to know how the class works, so I don’t see why
delegation would be safer on this very issue.
However, I have the feeling that method aliasing is easier to break if
you mess with its internals (class instance variables, etc)
different interfaces are possible and what constraints there are (eg. once
you use interface ‘x’ the object may not ever be used via interface ‘y’ -
these situation are not that hard to imagine…) maybe this is just the evil
c++ side of me coming out?
It’s a little evil IMHO, yes
If only the first interface that was used
is kept, and the client has to specify it, then you might as well directly
write 4 different classes that implement something in terms of another
and then let the client explicitly initialize whichever we wants. (I
know its only one case but I just couldn’t help writing this 
I mean, what’s the difference between
class Implementation
#…
end
class SupportsInternface1
do things with implementation, perhaps using delegation or actually
subclassing Implementation and aliasing methods as needed, etc
end
class Bla2
#ditto
end
now the users chooses the “interface”
obj = Bla2.new
#from now on can only use the interface offered by Bla2 
and delegation with “evil restrictions”
??
Now seriously, IMHO interfaces should always be available because
otherwise this is not an Adaptor but a State pattern…
- this means your classes don’t normally share state unless you do
explicitly pass it around (which you do in your code), so it seems
more difficult to do this “extend and define interface” thing and
don’t have direct access to instance vars
i see that. however, my idea was simply to separate data from methods, and to
let the methods be ‘assign-able’. eg. to switch interfaces. kind of funny
One of my goals was allowing methods to be defined just the same way as
if you were implementing all these interfaces in separate classes. This
requires direct access to instance variables.
In other words, I only wanted to fix one problem, name clashes in
interfaces, without creating any other 
that oo programming talks about putting data and methods together and here we
go separating them…
i guess i’m thinking that, although it is certainly
possible to separate methods from data (as i did) there is still a potentailly
very tight coupling between the two - thus the private inner class thing…
As there’s so much coupling I believe it’s better to offer direct access
to i.v. with @attr instead of accessors or anything else. After
all this is supposed to be one object offering different interfaces, not
several objects using services from a third.
- it can be made to work with singleton methods, so they get
registered as part of the interface.
in my code, all that would be needed to do this is an
attr :interface
in other words, you can do this if the interface class is publicly available:
class << k.interface
def foo; ‘foo’; end
end
you get the idea…
ummm, you add the method to the singleton of the class, but is it going
to work at all? I believe it should be
k.interface.class_eval <<-EOF
def foo; ‘foo’ end
EOF
- therefore w/ your code interfaces and their implementations have to
be known beforehand, whereas with mine it’s easier to add them on the
fly (Object#extend).
i wouldn’t agree here, although it would make the code longer than 51 lines
one could easily design
I guess it can be done, but then you’d lose one of the pros (clean and
short code 
You can find the code at
http://www.rubygarden.org/ruby?AdaptorPattern/Generalized
i’ll check it out.
it’s quite a kludge now that I see it again, really.
If there’s interest in a such a thing I have a couple ideas which should
work much better.
i, for one, like the idea alot. yours may be alot better - i’m just
brainstorming…
My code still has this hackish smell, but I have one idea that could be
much better.
···
On Thu, Jun 19, 2003 at 04:16:12AM +0900, ahoward wrote:
On Thu, 19 Jun 2003, Mauricio [iso-8859-1] Fernández wrote:
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Running Debian GNU/Linux Sid (unstable)
batsman dot geo at yahoo dot com
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