First post. Hi. 
I'm writing a ray-tracer in Ruby (I know, I know...) Perhaps some other time I'll wax ecstatic over the advantages Ruby brings to such a project, but at the moment I have less pleasant issues I'm hoping to get some help with.
A pure-Ruby ray tracer is just a tad slow. Clearly, some core functionality needs to be implemented in C for speed. The system is broken into classes similar to the following:
Camera
Engine
Vector
Point
Ray
Shape
Sphere
Polygon
Of those classes, only a handful are performance critical, and of each of those, only one or two methods are true bottlenecks. I'm trying to keep as much of the code as possible in Ruby, while breaking out only the real work horses into C. Vector, for example, is almost pure C, whereas only the intersection-testing method in the Shape subclasses is in C. Unfortunately, I keep running into dependency problems when trying to build the C functions. My C code is organized like this:
ext/
extconf.rb
ext.c
vector.c
sphere.c
When built, this generates a single library that includes the code for all of the optimized classes. 'ext.c' has an Init_ function that calls initialization routines in the other files. Here's an example from sphere.c:
Init_Sphere() {
VALUE cSphere = rb_const_get(rb_cObject, rb_intern("Sphere"));
}
sphere.rb would look something like this:
require 'vector'
require 'ext/optimized'
class Sphere < Shape
...
end
When I run this, I get a "undefined constant" error from the C code, which makes sense: when the C library is included, Sphere hasn't been defined yet. So I just move the "require 'ext/optimized'" to the bottom of sphere.rb, right? Sadly, no. There's only one library entry point, so I have to initialize all of my optimized classes at the same time. 'vector.rb' also requires 'ext/optimized', so Init_Sphere() would still get called before Sphere is actually defined, and I'll still get my error. Furthermore, since Vector gets used in several other files, I have to worry about the order in which those files are parsed, as well.
I can see a few solutions: one is to break out every C file so that it compiles into its own library. This would leave me with an ugly file structure, since I'd need either a new extconf.rb for each C file, or a sub-directory for each source file. I've tried doing something like this:
VALUE cSphere = rb_eval_string("class Shape; end; class Sphere < Shape; end");
but that feels extremely naughty, not to mention requires me to duplicate the heritage of each subclass I want to provide C extensions for. I suppose I could also create a "Optimizer" object in my C library's Init() method, and attach methods to that class that would call the class-specific Init_...() methods:
# a .rb file
require 'ext/optimized'
class Sphere < Shape
..
end
Optimizer.init_sphere
But that also seems rather distasteful.
I apologize for my wordiness... I'm trying to make my situation clear. Am I making this more difficult than it really is? If the classes involved where pure-C, or if there wasn't any subclassing, I'd be fine. I just can't see how to manage the class dependencies while dealing with a single library entry point, and so I've come to seek the guidance of the wizards.
Any help--or even architecture bashing, if it's constructive--is appreciated.
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eric