Ruby for arranging fencing competitions

Sport fencing competitions are organised in pools, where every fencer
fences every other and the total score is totted up at the end. Sheets
like this are used to keep track of which bouts have been played and
what the score is:
http://www.soton.ac.uk/~fencing/files/pool.pdf
These sheets show an order of bouts for between 4-7 fencers, a typical
number in a pool. An impending competition* got me wondering how one
might use Ruby to generate those lists of bouts. A simple list of what
bouts need to be fought is easy, and I wrote a simple script that
produces an array of the following values for any number of contestants
(in this case 4):

1 - 2
1 - 3
1 - 4
2 - 3
2 - 4
3 - 4

The difficult bit is that fencers need to be given a rest between bouts
if possible, so this order won't do. Simply randomising this array may
still mean someone having to do more than one fight in a row. Not having
a mathematical background I can't think of a suitable method to approach
this, and if anyone could suggest some hints I'd be interested to know.

* I can, of course, use the existing pool sheets for the competition;
this is just for my amusement.

···

--
Posted via http://www.ruby-forum.com/.

Food for RubyQuiz?

Jesus.

···

On 10/16/07, Milo Thurston <knirirr@gmail.com> wrote:

Sport fencing competitions are organised in pools, where every fencer
fences every other and the total score is totted up at the end. Sheets
like this are used to keep track of which bouts have been played and
what the score is:
http://www.soton.ac.uk/~fencing/files/pool.pdf
These sheets show an order of bouts for between 4-7 fencers, a typical
number in a pool. An impending competition* got me wondering how one
might use Ruby to generate those lists of bouts. A simple list of what
bouts need to be fought is easy, and I wrote a simple script that
produces an array of the following values for any number of contestants
(in this case 4):

1 - 2
1 - 3
1 - 4
2 - 3
2 - 4
3 - 4

The difficult bit is that fencers need to be given a rest between bouts
if possible, so this order won't do. Simply randomising this array may
still mean someone having to do more than one fight in a row. Not having
a mathematical background I can't think of a suitable method to approach
this, and if anyone could suggest some hints I'd be interested to know.

* I can, of course, use the existing pool sheets for the competition;
this is just for my amusement.

How about:

class RoundRobinPairsGenerator

  attr_reader :competitors, :full_size

  def initialize(n)
    @competitors = (1..n).to_a
    @full_size = (n*n - n) / 2
  end

  def pairings
    @pairings ||= compute_pairings
  end

  private

  def more_tired(played, pair)
    appearances = played.flatten
    pair.sort_by {|comp| appearances.select { |e| e == comp }.length}.last
  end

  def compute_pairings
    pairings =
    picks = competitors.dup
    while pairings.length < full_size
      trial_pair = picks[0..1].sort
      if pairings.include?(trial_pair)
        more_tired = more_tired(pairings, trial_pair)
        picks.delete(more_tired)
        picks << more_tired
      else
        pairings << trial_pair
        picks << picks.shift
        picks << picks.shift
      end
    end
    pairings
  end
end
puts "For n = 4"
RoundRobinPairsGenerator.new(4).pairings.each { |p| p p }
puts
puts "For n = 10"
RoundRobinPairsGenerator.new(10).pairings.each { |p| p p }

produces:
For n = 4
[1, 2]
[3, 4]
[1, 3]
[2, 4]
[1, 4]
[2, 3]

For n = 10
[1, 2]
[3, 4]
[5, 6]
[7, 8]
[9, 10]
[1, 3]
[4, 5]
[6, 7]
[8, 9]
[2, 10]
[1, 4]
[5, 7]
[8, 10]
[2, 3]
[1, 6]
[5, 9]
[2, 8]
[3, 6]
[7, 9]
[4, 10]
[1, 5]
[2, 7]
[3, 5]
[4, 8]
[6, 9]
[1, 10]
[3, 9]
[2, 4]
[5, 10]
[6, 8]
[1, 9]
[4, 7]
[2, 5]
[3, 8]
[7, 10]
[4, 6]
[2, 9]
[1, 8]
[6, 10]
[3, 7]
[1, 7]
[3, 10]
[2, 6]
[5, 8]
[4, 9]

···

On 10/16/07, Milo Thurston <knirirr@gmail.com> wrote:

Sport fencing competitions are organised in pools, where every fencer
fences every other and the total score is totted up at the end. Sheets
like this are used to keep track of which bouts have been played and
what the score is:
http://www.soton.ac.uk/~fencing/files/pool.pdf
These sheets show an order of bouts for between 4-7 fencers, a typical
number in a pool. An impending competition* got me wondering how one
might use Ruby to generate those lists of bouts. A simple list of what
bouts need to be fought is easy, and I wrote a simple script that
produces an array of the following values for any number of contestants
(in this case 4):

1 - 2
1 - 3
1 - 4
2 - 3
2 - 4
3 - 4

The difficult bit is that fencers need to be given a rest between bouts
if possible, so this order won't do. Simply randomising this array may
still mean someone having to do more than one fight in a row. Not having
a mathematical background I can't think of a suitable method to approach
this, and if anyone could suggest some hints I'd be interested to know.

--
Rick DeNatale

My blog on Ruby
http://talklikeaduck.denhaven2.com/

Jesús Gabriel y Galán wrote:

Food for RubyQuiz?

Thanks - I'll take a look.

···

--
Posted via http://www.ruby-forum.com/\.

Rick Denatale wrote:

  def compute_pairings
    pairings =
    picks = competitors.dup
    while pairings.length < full_size
      trial_pair = picks[0..1].sort
      if pairings.include?(trial_pair)
        more_tired = more_tired(pairings, trial_pair)
        picks.delete(more_tired)
        picks << more_tired
      else
        pairings << trial_pair
        picks << picks.shift
        picks << picks.shift
      end
    end
    pairings
  end
end

That is very interesting - I would never have thought of it.
Many thanks!

···

--
Posted via http://www.ruby-forum.com/\.

Nice.

Just in case you (or anyone else) was interested, I quickly threw
together something that would create the simple pairings (1.upto(x) { |
i> (x+1).upto(x) { |j| ... } }) and then attempt to re-order it
afterwards. I didn't have high hopes for it, and it didn't seem to
work for any number (well, any number > 2).

I haven't bothered to work out a mathematical proof or anything, but I
believe it's impossible to generate the pairings that way and then re-
order them. It really should be done this way, taking the rest period
into account when creating the pairings.

···

On Oct 16, 1:22 pm, "Rick DeNatale" <rick.denat...@gmail.com> wrote:

On 10/16/07, Milo Thurston <knir...@gmail.com> wrote:

> Sport fencing competitions are organised in pools, where every fencer
> fences every other and the total score is totted up at the end. Sheets
> like this are used to keep track of which bouts have been played and
> what the score is:
>http://www.soton.ac.uk/~fencing/files/pool.pdf
> These sheets show an order of bouts for between 4-7 fencers, a typical
> number in a pool. An impending competition* got me wondering how one
> might use Ruby to generate those lists of bouts. A simple list of what
> bouts need to be fought is easy, and I wrote a simple script that
> produces an array of the following values for any number of contestants
> (in this case 4):

> 1 - 2
> 1 - 3
> 1 - 4
> 2 - 3
> 2 - 4
> 3 - 4

> The difficult bit is that fencers need to be given a rest between bouts
> if possible, so this order won't do. Simply randomising this array may
> still mean someone having to do more than one fight in a row. Not having
> a mathematical background I can't think of a suitable method to approach
> this, and if anyone could suggest some hints I'd be interested to know.

How about:

class RoundRobinPairsGenerator

  attr_reader :competitors, :full_size

  def initialize(n)
    @competitors = (1..n).to_a
    @full_size = (n*n - n) / 2
  end

  def pairings
    @pairings ||= compute_pairings
  end

  private

  def more_tired(played, pair)
    appearances = played.flatten
    pair.sort_by {|comp| appearances.select { |e| e == comp }.length}.last
  end

  def compute_pairings
    pairings =
    picks = competitors.dup
    while pairings.length < full_size
      trial_pair = picks[0..1].sort
      if pairings.include?(trial_pair)
        more_tired = more_tired(pairings, trial_pair)
        picks.delete(more_tired)
        picks << more_tired
      else
        pairings << trial_pair
        picks << picks.shift
        picks << picks.shift
      end
    end
    pairings
  end
end
puts "For n = 4"
RoundRobinPairsGenerator.new(4).pairings.each { |p| p p }
puts
puts "For n = 10"
RoundRobinPairsGenerator.new(10).pairings.each { |p| p p }

produces:
For n = 4
[1, 2]
[3, 4]
[1, 3]
[2, 4]
[1, 4]
[2, 3]

For n = 10
[1, 2]
[3, 4]
[5, 6]
[7, 8]
[9, 10]
[1, 3]
[4, 5]
[6, 7]
[8, 9]
[2, 10]
[1, 4]
[5, 7]
[8, 10]
[2, 3]
[1, 6]
[5, 9]
[2, 8]
[3, 6]
[7, 9]
[4, 10]
[1, 5]
[2, 7]
[3, 5]
[4, 8]
[6, 9]
[1, 10]
[3, 9]
[2, 4]
[5, 10]
[6, 8]
[1, 9]
[4, 7]
[2, 5]
[3, 8]
[7, 10]
[4, 6]
[2, 9]
[1, 8]
[6, 10]
[3, 7]
[1, 7]
[3, 10]
[2, 6]
[5, 8]
[4, 9]

--
Rick DeNatale

My blog on Rubyhttp://talklikeaduck.denhaven2.com/

--
-yossef