Because there are no guarantees about thread scheduling. Btw, your
code is not really thread safe since you access a shared resource
without proper synchronization (although it might work on some Ruby
platforms).
Kind regards
robert
···
2010/3/9 Jean G. <rubynewbee@gmail.com>:
Hello,
count = 0
threads =
10.times do |i|
threads[i] = Thread.new do
sleep(rand(0.1))
Thread.current["mycount"] = count
count += 1
end
end
For the code above, why the output numbers are random, rather than
from 0 to 9 by increasing?
Because:
(1) each thread sleeps for a random amount of time before capturing and
incrementing the value of 'count'; but
(2) you join each thread in the order in which they were started.
Consider, for example, that threads[0] might sleep for 0.09 seconds, but
threads[1] might sleep for 0.02 seconds. Hence threads[1] will capture a
lower value than threads[0].
As has already been pointed out, this code is not threadsafe -
occasionally, two threads may capture the same value of 'count'. That's
because
count += 1
is really a shorthand for
count = count + 1
which is basically:
- read value of count
- add one to this value
- store this value back to count
Thread X could get as far as reading the value of 'count' before it is
suspended; then thread Y could run, read the same value of 'count', and
increment it. Then thread X will be re-scheduled, and also increment and
save back the same value.
Brian, thank you for taking the time to do a more elaborate explanation.
One additional thing: since Ruby's threads can actually return a value
we can rewrite the original piece to this version, which is also
thread safe:
lock = Mutex.new
count = 0
threads = (1..10).map do |i|
Thread.new do
sleep(rand(0.1))
lock.synchronize do
count += 1
end
end
end
threads.each do |th|
puts th.value
end
Note that #synchronize returns the value returned by the block and by
that way we return the result of incrementing as the thread's return
value which is captured through Thread#value (which also joins the
thread).
Kind regards
robert
PS: We can make this even shorter, just for the fun of it - I don't
really recommend that style:
lock = Mutex.new
count = 0
(1..10).map do |i|
Thread.new do
sleep(rand(0.1))
lock.synchronize do
count += 1
end
end
end.each do |th|
puts th.value
end
···
2010/3/9 Brian Candler <b.candler@pobox.com>:
Jean G. wrote:
Hello,
count = 0
threads =
10.times do |i|
threads[i] = Thread.new do
sleep(rand(0.1))
Thread.current["mycount"] = count
count += 1
end
end
For the code above, why the output numbers are random, rather than
from 0 to 9 by increasing?
Because:
(1) each thread sleeps for a random amount of time before capturing and
incrementing the value of 'count'; but
(2) you join each thread in the order in which they were started.
Consider, for example, that threads[0] might sleep for 0.09 seconds, but
threads[1] might sleep for 0.02 seconds. Hence threads[1] will capture a
lower value than threads[0].
As has already been pointed out, this code is not threadsafe -
occasionally, two threads may capture the same value of 'count'. That's
because
count += 1
is really a shorthand for
count = count + 1
which is basically:
- read value of count
- add one to this value
- store this value back to count
Thread X could get as far as reading the value of 'count' before it is
suspended; then thread Y could run, read the same value of 'count', and
increment it. Then thread X will be re-scheduled, and also increment and
save back the same value.