I have been thinking about using OpenGL and Ruby for a
presentation. Has anyone done major OpenGL programming
with Ruby? I am curious if it is fast enough to render
large/complex structures. Any experiences(problems and
successes), or recommendations on what to use?
--David Ross
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drossruby at the realm of yahoo dot com
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David Ross wrote:
I have been thinking about using OpenGL and Ruby for a
presentation. Has anyone done major OpenGL programming
with Ruby? I am curious if it is fast enough to render
large/complex structures. Any experiences(problems and
successes), or recommendations on what to use?
I have once done a proof of concept implementation of
computing/rendering the marching cubes algorithm. I had a few thousand (
low number ) polys that displayed fairly nicely while being rotated and
panned.
So OpenGL works, and it works fine. I find the code to be readable, and
of decent execution speed. Of course, complex rendering tasks will be
too slow to bear, but perhaps you are looking for some simple
visualisation and don't care if the fps-rate is low.
If you want to go for the complex OpenGL app, do it with c or c++.
kaspar
semantics & semiotics
code manufacture
www.tua.ch/ruby