Hanging in a client server threaded program

I was having a buffered IO problem which I solved using IO.ready?, but
now I'm hanging. What's interesting is that I wrote a little test
program to demonstrate the problem, and it doesn't cause the server to
hang, but the larger program does. The object that communicates with
the server is exactly the same in both programs, except for some
trivialites that I had to change in order to make the program work
standalone. I use threads in the test program because the main program
uses them and if that is the problem I was hoping it would show up. The
server is hanging right after the "socket recieved" output in the
accept_new_connection method.

################## Test Reciever ###############
class Reciever
def initialize
   @target = Target.new

   @target.socket = TCPSocket.new('127.0.0.1', 7824)
   puts "Socket Opened"
   @target.socket.write("name")
end

def run
   while 1
     if @target.socket.ready?
       print "message recieved\n"
       if @target.socket.eof?
         @target.socket.close
         raise :ServerClosedConnection
       else
         puts "Entered else"
         message = @target.socket.read
         @target.parse_and_execute(message)
       end
     end
   end
end
end

class Target
attr_accessor :socket

def initialize
   @socket
end

def parse_and_execute(message)
   puts message
end
end
thr = Array.new
thr << Thread.new do
Reciever.new.run
end
thr << Thread.new do
sleep()
end
thr.each {|thread| thread.join}

################## Actual Reciever, This one causes the server to hang

···

#######
class Reciever
def initialize(target)
   ip_address = nil

   target.socket = TCPSocket.new(ip_address, $port)
   puts "Socket Opened"
   name = target.me.name
   puts "Name is " + target.me.name.to_s
   target.socket.write("Raj")
   puts "Name sent"
end

def run(target)
   while 1
     if target.socket.ready?
       print "message recieved\n"
       if target.socket.eof?
         target.socket.close
         raise :ServerClosedConnection
       else
         message = target.socket.read
         target.parse_and_execute(message)
       end
     end
   end
end
end

################## Server ###################
class Interlink
attr_accessor :descriptors

def initialize(server)
   @descriptors = Array.new
   @server = server
   @serverSocket = server.socket = TCPServer.new('localhost', $port)
   @serverSocket.setsockopt(Socket::SOL_SOCKET, Socket::SO_REUSEADDR, 1)
   @descriptors << @serverSocket
end

def run
   while 1
     res = select(@descriptors, nil, nil, nil)
     unless res.nil?
       res[0].each do |sock|
         if sock == @serverSocket
           accept_new_connection
         else
           if sock.eof?
             puts "Socket #{sock} disconnected."
             sock.close
           else
             #broadcast(sock.gets, sock)
           end
         end
       end
     end
   end
end

def accept_new_connection
   newsock = @serverSocket.accept
   print "Socket accepted\n"
   name = newsock.recv(20) #####THE SERVER IS HANGING HERE#######
   print "name recieved\n"
   print "name is #{name}\n"
   @server.add_player(name, newsock)
   print "player added\n"
   @descriptors << newsock
   newsock.write("test target data")
   #newsock.write("info You connected to the STCCG GameServer.\n")
   #broadcast("info #{name} joined the game.\n", newsock)
end

def broadcast(str, omit_sock)
   @descriptors.each do |socket|
     if socket != @serverSocket and socket != omit_sock
       socket.write(str)
     end
   end
end
end

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