Watch the RubyWeekend #3 forum [1] in the next few days for rules and
more details.
RubyWeekend is a friendly weekend competition in the spirit of Ludum
Dare and PyWeek. The idea is to create a small original game in a
single weekend, programmed in Ruby. The theme of the contest is
announced at the start of the contest period, and participants create
a game that fits the theme, within the time limit (2 or 3 days). The
short time period encourages participants to think small and use their
time wisely.
All game code should be written in Ruby, but you can use any Ruby
libraries or extensions you wish — Rubygame, Gosu, Shoes, Gamebox,
Gemini, Ruby-OpenGL, etc. You could even make a web-based game with
any of the many web libraries and frameworks available for Ruby:
Rails, Merb, Ramaze, Sinatra, etc. Ruby has a wide (and growing!)
variety of options for game programming, so let’s show them off!
Remember to watch the RubyWeekend #3 forum in the next few days for
rules and more details.
If you’re participating, you have until June 28, 23:59 UTC (a bit less
than 72 hours from now) to create a game in Ruby that matches the
theme. Then, package it and upload it to the RubyWeekend #3 forum [1].
Also check the forums for the official rules (they are not very
strict).
We recommend taking some time to think about the theme before you
start making anything. Come up with a good idea for a small game that
you can create in just one weekend. It’s good to keep a log (or blog)
along the way, since it’s interesting for others to read about, and it
can also help you focus your ideas! Don’t spend too much time on the
log, though!
We're also hanging out in IRC during the contest: #rubygame on
freenode. Come join us if you want to chat with other participants!
(But don't let IRC eat all your time!)
- John
···
On Wed, Jun 24, 2009 at 5:14 AM, John Croisant<jacius@gmail.com> wrote:
After being on hiatus for nearly a year, the RubyWeekend game creation
contest returns this weekend, June 26-28!
The contest period runs for 72 hours this time, to allow everyone
around the world plenty of time to create a small game:
Watch the RubyWeekend #3 forum [1] in the next few days for rules and
more details.
RubyWeekend is a friendly weekend competition in the spirit of Ludum
Dare and PyWeek. The idea is to create a small original game in a
single weekend, programmed in Ruby. The theme of the contest is
announced at the start of the contest period, and participants create
a game that fits the theme, within the time limit (2 or 3 days). The
short time period encourages participants to think small and use their
time wisely.
All game code should be written in Ruby, but you can use any Ruby
libraries or extensions you wish — Rubygame, Gosu, Shoes, Gamebox,
Gemini, Ruby-OpenGL, etc. You could even make a web-based game with
any of the many web libraries and frameworks available for Ruby:
Rails, Merb, Ramaze, Sinatra, etc. Ruby has a wide (and growing!)
variety of options for game programming, so let’s show them off!
Remember to watch the RubyWeekend #3 forum in the next few days for
rules and more details.
I had to miss the last one. I can't wait to see the flood of unique games
that come out of this competition.
Rubygame + Gamebox is my winning combination. See you on freenode: #rubygame
Yes I feel that an ann list *might* be a good idea, but
No I have absolutely no intention to tell anybody not to vote against it.
I just wanted to point out that the Label, Filter, Client Rules thingy
is not an alternative.
The day when a large majority feels that Ann is too much noise,
filters will just not do the trick.
Actually I should think that you know that from first hand, as the
gatekeeper. And we should also listen to you for that reason, an ann
list might be much work for you, correct?
Seems difficult to distinguish this, sorry if I was not clear.
And apologies for hijacking the thread.
Cheers
Robert
···
On Wed, Jun 24, 2009 at 3:05 PM, James Gray<james@grayproductions.net> wrote:
On Jun 24, 2009, at 7:58 AM, Robert Dober wrote:
On Wed, Jun 24, 2009 at 2:53 PM, James Gray<james@grayproductions.net> >> wrote:
On Jun 24, 2009, at 5:14 AM, John Croisant wrote:
After being on hiatus for nearly a year, the RubyWeekend game creation
contest returns this weekend, June 26-28!
That's some pretty unfortunate timing. One of the more famous yearly
programming contests is also this weekend: