My fellow Rubyists and I are proud to announce a new version of MUES - the
Multi-User Environment Server. This version is a vast improvement on the
previous release, but we still consider it to be of alpha quality.
MUES is a multi-threaded, event-driven internet game environment server
written in Ruby and C. It is intended to facilitate the building of online
multiplayer games or simulations by providing one or more
dynamically-programmed object environments (worlds), the means to access
these environments using a network client, various useful services or daemons
for creating in-game systems, and an event system for facilitating the
interaction of all the parts.
You can find more information about it at the project page:
http://mues.FaerieMUD.org/
Questions, suggestions, and contributions welcome.
···
–
Michael Granger ged@FaerieMUD.org
Rubymage, Believer, Architect
The FaerieMUD Consortium http://www.FaerieMUD.org/
This is very cool. The architecture looks well thought out. You may
want to think about using Jabber as an eventing architecture (MUD to
client).
I wrapped jabber in Ruby:
http://www.infoether.com/ruby/jabber4r/
And I’ve used it in my current (work) project and it works quite well as
a service-service messaging architecture.
Anyway, great work…I want to look deeper into the API now
-Rich Kilmer (from RubyConf v2)
···
-----Original Message-----
From: Michael Granger [mailto:ged@FaerieMUD.org]
Sent: Friday, November 01, 2002 12:19 AM
To: ruby-talk ML
Subject: [ANN] MUES 0.02
My fellow Rubyists and I are proud to announce a new version
of MUES - the
Multi-User Environment Server. This version is a vast
improvement on the
previous release, but we still consider it to be of alpha quality.
MUES is a multi-threaded, event-driven internet game
environment server
written in Ruby and C. It is intended to facilitate the
building of online
multiplayer games or simulations by providing one or more
dynamically-programmed object environments (worlds), the
means to access
these environments using a network client, various useful
services or daemons
for creating in-game systems, and an event system for
facilitating the
interaction of all the parts.
You can find more information about it at the project page:
http://mues.FaerieMUD.org/
Questions, suggestions, and contributions welcome.
–
Michael Granger ged@FaerieMUD.org
Rubymage, Believer, Architect
The FaerieMUD Consortium http://www.FaerieMUD.org/