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# dungeon.rb Version 1.0
# Elliot Temple
# May 31, 2006
#
# This is my first Ruby Quiz entry
#
# For Ruby Quiz #80
# Ruby Quiz - Dungeon Generation (#80)
#
# Generates an ASCII dungeon with an evolutionary algorithm. Makes
random
# changes and calls undo if the evaluate method returns a lower number.
# Continues for a while, then makes sure to get valid output.
#
# It works but could benefit from tuning various numbers and some new
features
# in the evaluate function. It could also be faster. Sample output at
bottom.
class Tile
attr_accessor :x, :y
@@TileType = Struct.new(:graphic, :frequency, :walkable)
@@data = {
:wall => @@TileType.new("#", 250, false),
:open => @@TileType.new(" ", 120, true),
:water => @@TileType.new("~", 10, true),
:stairs_up => @@TileType.new("<", 1, true),
:stairs_down => @@TileType.new(">", 1, true)
}
def initialize x, y, type = :any
@x = x
@y = y
if type == :any
@type_history = [get_rand_tile]
else
@type_history = [type]
end
end
def type
@type_history.last
end
def to_s
@@data[@type_history.last].graphic
end
def get_rand_tile
total = @@data.inject(0) { |total, pair| total + pair
[1].frequency }
@@data.each do |k,v|
return k if rand(total) < v.frequency
total -= v.frequency
end
end
def random_change
@type_history << get_rand_tile
end
def undo(n=1)
n.times do
@type_history.pop
end
end
def walkable?
@@data[@type_history.last].walkable
end
end
class Map
def initialize(height,width)
@height = height
@width = width
@map =
@changeable_tiles =
@last_changed =
width.times do |i|
column =
height.times do |j|
if (j == 0) or (j == width - 1) or (i == 0) or (i == width - 1)
column << Tile.new(i, j, :wall)
else
tmp = Tile.new(i, j)
column << tmp
@changeable_tiles << tmp
end
end
@map << column
end
@changeable_tiles = @changeable_tiles.sort_by {rand}
# x = @changeable_tiles.shift
# x.become_stairs_up
# x = @changeable_tiles.shift
# x.become_stairs_down
end
def to_s
# old version that put # around the output
# '#' * (@width+2) + "\n" + (@map.collect { |row| '#' +
row.collect {|tile| tile.to_s}.join("") + '#' }.join "\n") + "\n" +
'#' * (@width+2)
@map.collect { |row| row.collect {|tile| tile.to_s}.join
("") }.join "\n"
end
def update n=1
n.times do
x = @changeable_tiles[rand(@changeable_tiles.length)]
x.random_change
@last_changed << x
end
end
def undo n=1
n.times do
@last_changed.pop.undo
end
end
def path_between start, destination, exclude =
return false if start.nil?
return true if start == destination
return false unless start.walkable?
return false if exclude.include?(start)
exclude << start
path_between(self.down(start), destination, exclude) or
path_between(self.up(start), destination, exclude) or path_between
(self.left(start), destination, exclude) or path_between(self.right
(start), destination, exclude)
end
def path_between2 start, destination
g = find_group(start)
g.include?(destination)
end
def find_group start, walkable = true, group =
return group if start.nil?
return group unless start.walkable? == walkable
return group if group.include?(start)
group << start
find_group(self.down(start), walkable, group)
find_group(self.up(start), walkable, group)
find_group(self.left(start), walkable, group)
find_group(self.right(start), walkable, group)
return group
end
def count_groups walkable = true
tiles = @map.flatten.select { |tile| tile.walkable? == walkable }
count = 0
while tiles.any?
count += 1
tiles -= find_group(tiles[0], walkable)
end
count
end
def left tile
@map[tile.x - 1][tile.y] rescue nil
end
def right tile
@map[tile.x + 1][tile.y] rescue nil
end
def down tile
@map[tile.x][tile.y - 1] rescue nil
end
def up tile
@map[tile.x][tile.y + 1] rescue nil
end
def stair_distance
(find_one(:stairs_up).x - find_one(:stairs_down).x).abs +
(find_one(:stairs_up).y - find_one(:stairs_down).y).abs
end
def find_one tile_type
@map.flatten.detect {|tile| tile_type == tile.type}
end
def number_of tile_type
@map.flatten.inject(0) do |total, tile|
tile.type == tile_type ? total + 1 : total
end
end
def valid?
return false unless number_of(:stairs_up) == 1
return false unless number_of(:stairs_down) == 1
return false unless path_between(find_one(:stairs_up), find_one
(:stairs_down))
true
end
def evaluate
score = 0
score -= 200 unless valid?
if (number_of(:stairs_up) == 1) && (number_of(:stairs_down) == 1)
score += 200 * stair_distance
end
score -= 100 * count_groups(true)
score -= 70 * count_groups(false)
end
end
map = Map.new 15,15
tmp = map.to_s
map.update 50
map.undo 40
map.update 50
map.undo 60
raise "undo bug" unless tmp == map.to_s
valid_steps = 0
e = map.evaluate
n = 25
undos = 0
2000.times do
map.update n
if map.evaluate >= e
e = map.evaluate
else
map.undo n
undos += 1
end
end
until map.valid?
map.update 1
valid_steps += 1
end
puts map
puts "steps to validate #{valid_steps}"
puts "undos #{undos}"
puts "stair distance is #{map.stair_distance}"
puts map.count_groups
puts map.count_groups(false)
puts map.evaluate
=begin
Sample Output:
###############
## ##### ## #
## ## ## ### ##
# # ##
## > ## #######
## ## #######
####### ## # ##
### ### ## #
### ## # #
# #### #~~###
### #### ## ##
####~ #####
##### # #### #
# <## ######
###############
steps to validate 0
undos 1959
stair distance is 11
4
1
1730
=end
-- Elliot Temple
Curiosity Blog – Elliot Temple