# I offer serious help

**URL:** https://rubytalk.org/t/i-offer-serious-help/39117
**Category:** ruby-talk
**Created:** [15 July 2007 07:31 UTC](https://rubytalk.org/t/i-offer-serious-help/39117 "2007-07-15T07:31:02Z")
**Posts on this page:** 20
**Page:** 1

<div class="post-metadata">

### Author: ![Aur\_Saraf](https://avatars.discourse-cdn.com/v4/letter/a/bcef8e/32.png) [@Aur\_Saraf](https://rubytalk.org/u/Aur_Saraf)
#### Post date: [15 July 2007 07:31 UTC](https://rubytalk.org/t/i-offer-serious-help/39117/1 "2007-07-15T07:31:02Z")

</div>

Hello Joe,

I don't have much time now (ditching a physics lecture to write this)  
so I'll make this first one short:

Do you still want help learning to program so that you'll eventually  
be able to program an MMORPG (I'm warning you: it will probably take  
at least five years under the best guidance there is, but they will be  
fun years with many fun games created in between)?

I offer it. I think I understand you, as I'm 18, a proffesional  
programmer, I hang out with lots of hobbyist game programmers and I  
used to be one (I even started two summers ago to work on - gasp - a  
very cool MMORTS written in Ruby).

To see if we speak the same language:  
1) I think you'd enjoy playing with a language called Logo.

Download UCBLogo here:  
ftp://ftp.cs.berkeley.edu/pub/ucblogo/ucbwlogosetup.exe

Read this VERY SHORT great tutorial and type each and every example  
you see, and then play with it's results to create something else  
cool:  
[http://el.media.mit.edu/logo-foundation/logo/turtle.html](http://el.media.mit.edu/logo-foundation/logo/turtle.html)

Then read this series of three great free online books that I really  
liked. While you read them, play with the turtle graphics you learned  
in the tutorial and with the new ideas as you learn them to keep you  
from being bored.  
[http://www.cs.berkeley.edu/~bh/v1-toc2.html](http://www.cs.berkeley.edu/~bh/v1-toc2.html)

These books will get you VERY far, like... To the level I was after  
about five-six years programming, and you can easily complete them  
until the end of the summer.

With any question, feel free to turn to me here or on  
[aur\_saraf@hotmail.com](mailto:aur_saraf@hotmail.com) (MSN Messenger).

I only ask one thing as payment: to see all the cool things you come  
up with. That's my enjoyment - to see what cool things young  
programmers create. So whatever you create while toying with the ideas  
in the tutorial and the book, send me the source code for so that I  
can recreate.

Aur

---

<div class="post-metadata">

### Author: ![Aur\_Saraf](https://avatars.discourse-cdn.com/v4/letter/a/bcef8e/32.png) [@Aur\_Saraf](https://rubytalk.org/u/Aur_Saraf)
#### Post date: [15 July 2007 07:31 UTC](https://rubytalk.org/t/i-offer-serious-help/39117/2 "2007-07-15T07:31:39Z")

</div>

(to make things clear: this is Re: Need serious help!)

> **···**
>
> On 7/15/07, SonOfLilit \<sonoflilit@gmail.com\> wrote:
> 
> > Hello Joe,
> > 
> > I don't have much time now (ditching a physics lecture to write this)  
> > so I'll make this first one short:
> > 
> > Do you still want help learning to program so that you'll eventually  
> > be able to program an MMORPG (I'm warning you: it will probably take  
> > at least five years under the best guidance there is, but they will be  
> > fun years with many fun games created in between)?
> > 
> > I offer it. I think I understand you, as I'm 18, a proffesional  
> > programmer, I hang out with lots of hobbyist game programmers and I  
> > used to be one (I even started two summers ago to work on - gasp - a  
> > very cool MMORTS written in Ruby).
> > 
> > To see if we speak the same language:  
> > 1) I think you'd enjoy playing with a language called Logo.
> > 
> > Download UCBLogo here:  
> > ftp://ftp.cs.berkeley.edu/pub/ucblogo/ucbwlogosetup.exe
> > 
> > Read this VERY SHORT great tutorial and type each and every example  
> > you see, and then play with it's results to create something else  
> > cool:  
> > [http://el.media.mit.edu/logo-foundation/logo/turtle.html](http://el.media.mit.edu/logo-foundation/logo/turtle.html)
> > 
> > Then read this series of three great free online books that I really  
> > liked. While you read them, play with the turtle graphics you learned  
> > in the tutorial and with the new ideas as you learn them to keep you  
> > from being bored.  
> > [http://www.cs.berkeley.edu/~bh/v1-toc2.html](http://www.cs.berkeley.edu/~bh/v1-toc2.html)
> > 
> > These books will get you VERY far, like... To the level I was after  
> > about five-six years programming, and you can easily complete them  
> > until the end of the summer.
> > 
> > With any question, feel free to turn to me here or on  
> > aur\_saraf@hotmail.com (MSN Messenger).
> > 
> > I only ask one thing as payment: to see all the cool things you come  
> > up with. That's my enjoyment - to see what cool things young  
> > programmers create. So whatever you create while toying with the ideas  
> > in the tutorial and the book, send me the source code for so that I  
> > can recreate.
> > 
> > Aur

---

<div class="post-metadata">

### Author: ![Joe\_Wiltrout](https://avatars.discourse-cdn.com/v4/letter/j/67e7ee/32.png) [@Joe\_Wiltrout](https://rubytalk.org/u/Joe_Wiltrout)
#### Post date: [15 July 2007 19:52 UTC](https://rubytalk.org/t/i-offer-serious-help/39117/3 "2007-07-15T19:52:57Z")

</div>

Tyvm. I will try this imediately. When (If, but most likely I will) make  
something worth telling people about, I shall tell you right after I  
tell my friend who codes Java. And thank you for not telling me to go  
and write hello world! thousands of times. And if there is ever a time  
when I do make a good game that people would pay to play, or pay to get  
exclusive features or something like that, you will get everything free.  
Course that won't be for awhile.

> **···**
>
> --  
> Posted via [http://www.ruby-forum.com/](http://www.ruby-forum.com/).

---

<div class="post-metadata">

### Author: ![Joe\_Wiltrout](https://avatars.discourse-cdn.com/v4/letter/j/67e7ee/32.png) [@Joe\_Wiltrout](https://rubytalk.org/u/Joe_Wiltrout)
#### Post date: [15 July 2007 19:55 UTC](https://rubytalk.org/t/i-offer-serious-help/39117/4 "2007-07-15T19:55:44Z")

</div>

Dangit. The download isn't working. For some reason it won't paste into  
the address bar, and I typed it manually and didn't bring anything up.  
And btw, what time period is your MMORTS set in? Like futuristic or  
medival type?

> **···**
>
> --  
> Posted via [http://www.ruby-forum.com/](http://www.ruby-forum.com/).

---

<div class="post-metadata">

### Author: ![Sammy\_Larbi](https://avatars.discourse-cdn.com/v4/letter/s/c67d28/32.png) [@Sammy\_Larbi](https://rubytalk.org/u/Sammy_Larbi)
#### Post date: [15 July 2007 20:11 UTC](https://rubytalk.org/t/i-offer-serious-help/39117/5 "2007-07-15T20:11:44Z")

</div>

Joe Wiltrout wrote, On 7/15/2007 2:55 PM:

> Dangit. The download isn't working. For some reason it won't paste into the address bar, and I typed it manually and didn't bring anything up. And btw, what time period is your MMORTS set in? Like futuristic or medival type?

Joe,

What was this in reference to?

Sam

---

<div class="post-metadata">

### Author: ![Joe\_Wiltrout](https://avatars.discourse-cdn.com/v4/letter/j/67e7ee/32.png) [@Joe\_Wiltrout](https://rubytalk.org/u/Joe_Wiltrout)
#### Post date: [15 July 2007 20:12 UTC](https://rubytalk.org/t/i-offer-serious-help/39117/6 "2007-07-15T20:12:22Z")

</div>

I found a download. From Brian Harvey's homepage. So Im assuming it  
would be the best one. And also some guy wrote a 94 page Introduction to  
Programming for Middle School Aged Kids. It's about Logo, so im gunna  
read that after I read the tutorial you said.

> **···**
>
> --  
> Posted via [http://www.ruby-forum.com/](http://www.ruby-forum.com/).

---

<div class="post-metadata">

### Author: ![Chad\_Perrin1](https://avatars.discourse-cdn.com/v4/letter/c/977dab/32.png) [@Chad\_Perrin1](https://rubytalk.org/u/Chad_Perrin1)
#### Post date: [15 July 2007 21:30 UTC](https://rubytalk.org/t/i-offer-serious-help/39117/7 "2007-07-15T21:30:26Z")

</div>

Nobody told you, in this discussion, to write hello world thousands of  
times. I wonder why you keep saying that.

> **···**
>
> On Mon, Jul 16, 2007 at 04:52:57AM +0900, Joe Wiltrout wrote:
> 
> > Tyvm. I will try this imediately. When (If, but most likely I will) make  
> > something worth telling people about, I shall tell you right after I  
> > tell my friend who codes Java. And thank you for not telling me to go  
> > and write hello world! thousands of times. And if there is ever a time  
> > when I do make a good game that people would pay to play, or pay to get  
> > exclusive features or something like that, you will get everything free.  
> > Course that won't be for awhile.
> 
> --  
> CCD CopyWrite Chad Perrin [[http://ccd.apotheon.org](http://ccd.apotheon.org) ]  
> Kent Beck: "I always knew that one day Smalltalk would replace Java. I  
> just didn't know it would be called Ruby."

---

<div class="post-metadata">

### Author: ![Aur\_Saraf](https://avatars.discourse-cdn.com/v4/letter/a/bcef8e/32.png) [@Aur\_Saraf](https://rubytalk.org/u/Aur_Saraf)
#### Post date: [16 July 2007 05:46 UTC](https://rubytalk.org/t/i-offer-serious-help/39117/8 "2007-07-16T05:46:33Z")

</div>

Hello Joe,

I wrote this email to your personal address with a CC to ruby-talk  
(just because I felt proud of how polite and helpful my message was  
:P), hoping that you'd read it from your personal email and reply  
directly to me, thus keeping the discussion off-list.

I'd appreciate it if you would, from now on, do that, since I hate  
spamming the ruby-talk list with discussions unrelated to ruby or it's  
ecosystem.

I'm VERY glad to hear how much fun you're having with Logo (gives me a  
warm fuzzy feeling).

I think UCBLogo comes with a manual, but if it doesn't, here is the  
online version:  
[http://www.cs.berkeley.edu/~bh/usermanual](http://www.cs.berkeley.edu/~bh/usermanual)

quote:  
CLEARSCREEN  
CS

&nbsp;&nbsp;erases the graphics window and sends the turtle to its initial  
&nbsp;&nbsp;position and heading. Like HOME and CLEAN together.

I see you found Brian Harvey's site at [HomePage for Brian Harvey (bh@cs.Berkeley.EDU)](http://www.cs.berkeley.edu/~bh/)  
. It is very helpful.

My MMORTS was frozen the moment I got a job (a few weeks after I  
started working on it), so there's nothing to see yet (the tiles for  
the background were almost working and that's about it). If I'd ever  
complete it, it'd be set in a 2D world and the graphics would be  
skinnable. So I could play a pirates RTS while you, the one fighting  
me, would be playing something akin to Warcraft 1, seeing my units as  
orcs. The design is VERY VERY cool. But no time for that now.

One last thing: Don't be pissed at the ruby mailing list folks. They  
were very nice and helpful (and most of them remained that way even  
after you started dissing them). They each gave you very good tips and  
directions on how to learn Ruby and programming, referring you to free  
books that they liked, etc'. It's just that EACH of them told you to  
start with writing "Hello world" once and there were so many helpful  
guys there that you were told that over and over :). It was all a huge  
miscommunication. Later on, you'll learn ruby and use the list and  
discover what a nice bunch they are. Seriously, never seen a kinder  
mailing list in my life. They have a rule, MINASWAN: Matz (creator of  
ruby) Is Nice And So We Are Nice. Never seen a community that follows  
a good example of kindness as a rule 🙂 besides these guys. I directed  
you to logo because I saw that you don't enjoy the text games at the  
beggining of most programming text. Logo was designed to be more fun  
to play with at the very beggining (I studied logo at third grade and  
the whole year we did nothing but draw geometric shapes. It sucked ☹  
If they'd had teached us looping, THEN we could have created the  
really good stuff 🙂 ). I sent you to that simple tutorial first  
because the BH book begins with a "Hello world":

&nbsp;&nbsp;repeat 50 [setcursor list random 75 random 20 type "Hi]

boooooring (albeit a bit less),

But don't read that "logo for kids" text you found - once you know  
turtle graphics and can play with any idea you get, you are ready to  
HAVE FUN LEARNING computer science and good programming from the three  
Brian Harvey books. Don't waste time, do that 🙂

Aur

P.S. the first page of the Logo book has info on how to save:  
quote:  
Saving Your Work

If you do write a collection of quiz procedures, you'll want to save  
them so that they'll still be available the next time you use Logo.  
Certainly you'll want to save the work you do in later chapters. You  
can ask Logo to record all of the definitions you've made as a  
workspace file using the save command. For example, if you enter the  
instruction

save "mystuff

you are asking Logo to write a disk file called mystuff containing  
everything you've defined. (The next time you use Logo, you can get  
back your definitions with the load command.)

Don't get confused about the difference between a procedure name and a  
workspace name. Logo beginners sometimes think that save saves only a  
single procedure, the one whose name you tell it (in this example, a  
procedure named mystuff). But the workspace file named mystuff will  
actually contain all the procedures you've defined. In fact, you  
probably don't have a procedure named mystuff.

The format for the name of a disk file will depend on the kind of  
computer you're using, whether you're writing to a hard disk or a  
floppy disk, and so on. Just use whatever file name format your system  
requires in other programs, preceded by the quotation mark that tells  
Logo you're providing a word as the input to the save command.  
unquote

An additional way would be to write all your code in a file and start  
the logo interpreter with the name of that file. From the manual:  
Then, under Unix, DOS, or Windows, if you include one or more filenames on the  
command line when starting Logo, those files will be loaded before the  
interpreter starts reading commands from your terminal.

So you should start logo from a command line (Start-\>Run cmd [Enter]  
cd c:\directory\where\ucblogo\is\ [Enter] ucblogo  
name-of-file-with-code)

> **···**
>
> On 7/15/07, Joe Wiltrout \<wiltroutja@aol.com\> wrote:
> 
> > Tyvm. I will try this imediately. When (If, but most likely I will) make  
> > something worth telling people about, I shall tell you right after I  
> > tell my friend who codes Java. And thank you for not telling me to go  
> > and write hello world! thousands of times. And if there is ever a time  
> > when I do make a good game that people would pay to play, or pay to get  
> > exclusive features or something like that, you will get everything free.  
> > Course that won't be for awhile.

---

<div class="post-metadata">

### Author: ![Joe\_Wiltrout](https://avatars.discourse-cdn.com/v4/letter/j/67e7ee/32.png) [@Joe\_Wiltrout](https://rubytalk.org/u/Joe_Wiltrout)
#### Post date: [15 July 2007 20:19 UTC](https://rubytalk.org/t/i-offer-serious-help/39117/9 "2007-07-15T20:19:51Z")

</div>

Sammy Larbi wrote:

> Joe Wiltrout wrote, On 7/15/2007 2:55 PM:
> 
> > Dangit. The download isn't working. For some reason it won't paste into  
> > the address bar, and I typed it manually and didn't bring anything up.  
> > And btw, what time period is your MMORTS set in? Like futuristic or  
> > medival type?
> 
> Joe,
> 
> What was this in reference to?
> 
> Sam

? The download link that SonofLilit put in his very nice and helpful  
post didn't copy and paste into the address bar, and didn't work when I  
manually typed it, but I went and googled it and found a download for  
it. And he said he was working on a MMORTS, which sounds like an  
interesting type of game. I like MMO, and I like RTS, add em together,  
and it sounds wicked awesome. So I wanted to know if it was futuristic  
like Halo Wars, or medival like Age of Myth., or Age of Empires. Or a  
sort of combination like Rise of Nations: Rise of Legends. With the  
machines and the magic.

> **···**
>
> --  
> Posted via [http://www.ruby-forum.com/\](http://www.ruby-forum.com/%5C).

---

<div class="post-metadata">

### Author: ![Joe\_Wiltrout](https://avatars.discourse-cdn.com/v4/letter/j/67e7ee/32.png) [@Joe\_Wiltrout](https://rubytalk.org/u/Joe_Wiltrout)
#### Post date: [15 July 2007 20:27 UTC](https://rubytalk.org/t/i-offer-serious-help/39117/10 "2007-07-15T20:27:43Z")

</div>

Omg. This turtle thing is fun. I was just messing around, and made the  
backward command.

to backward  
right 180  
end

That was easy. In ruby, it was much more complicated to tell it new  
words. I made Ruby reconize my sandwich as Ham Turkey Cheese, and that  
took 10 minutes. lol.

> **···**
>
> --  
> Posted via [http://www.ruby-forum.com/](http://www.ruby-forum.com/).

---

<div class="post-metadata">

### Author: ![Joe\_Wiltrout](https://avatars.discourse-cdn.com/v4/letter/j/67e7ee/32.png) [@Joe\_Wiltrout](https://rubytalk.org/u/Joe_Wiltrout)
#### Post date: [15 July 2007 22:17 UTC](https://rubytalk.org/t/i-offer-serious-help/39117/11 "2007-07-15T22:17:39Z")

</div>

Chad Perrin wrote:

> **···**
>
> > On Mon, Jul 16, 2007 at 04:52:57AM +0900, Joe Wiltrout wrote:
> > 
> > > Tyvm. I will try this imediately. When (If, but most likely I will) make  
> > > something worth telling people about, I shall tell you right after I  
> > > tell my friend who codes Java. And thank you for not telling me to go  
> > > and write hello world! thousands of times. And if there is ever a time  
> > > when I do make a good game that people would pay to play, or pay to get  
> > > exclusive features or something like that, you will get everything free.  
> > > Course that won't be for awhile.
> > 
> > Nobody told you, in this discussion, to write hello world thousands of  
> > times. I wonder why you keep saying that.
> 
> They told me in other discussions. Many of the multiple Re: I need  
> serious help threads. But this converstation was between me and Aur. So  
> if you could, ya know, F\*\*\* OFF! I would appreciate it.
> 
> --  
> Posted via [http://www.ruby-forum.com/\](http://www.ruby-forum.com/%5C).

---

<div class="post-metadata">

### Author: ![Chad\_Perrin1](https://avatars.discourse-cdn.com/v4/letter/c/977dab/32.png) [@Chad\_Perrin1](https://rubytalk.org/u/Chad_Perrin1)
#### Post date: [16 July 2007 07:56 UTC](https://rubytalk.org/t/i-offer-serious-help/39117/12 "2007-07-16T07:56:32Z")

</div>

Mine came with a manual -- both in Debian a couple years ago and in  
FreeBSD more recently.

> **···**
>
> On Mon, Jul 16, 2007 at 02:46:33PM +0900, SonOfLilit wrote:
> 
> > On 7/15/07, Joe Wiltrout \<wiltroutja@aol.com\> wrote:  
> > \>Tyvm. I will try this imediately. When (If, but most likely I will) make  
> > \>something worth telling people about, I shall tell you right after I  
> > \>tell my friend who codes Java. And thank you for not telling me to go  
> > \>and write hello world! thousands of times. And if there is ever a time  
> > \>when I do make a good game that people would pay to play, or pay to get  
> > \>exclusive features or something like that, you will get everything free.  
> > \>Course that won't be for awhile.
> > 
> > Hello Joe,
> > 
> > I wrote this email to your personal address with a CC to ruby-talk  
> > (just because I felt proud of how polite and helpful my message was  
> > :P), hoping that you'd read it from your personal email and reply  
> > directly to me, thus keeping the discussion off-list.
> > 
> > I'd appreciate it if you would, from now on, do that, since I hate  
> > spamming the ruby-talk list with discussions unrelated to ruby or it's  
> > ecosystem.
> > 
> > I'm VERY glad to hear how much fun you're having with Logo (gives me a  
> > warm fuzzy feeling).
> > 
> > I think UCBLogo comes with a manual, but if it doesn't, here is the  
> > online version:  
> > [http://www.cs.berkeley.edu/~bh/usermanual](http://www.cs.berkeley.edu/~bh/usermanual)
> 
> --  
> CCD CopyWrite Chad Perrin [[http://ccd.apotheon.org](http://ccd.apotheon.org) ]  
> Larry Wall: "A script is what you give the actors. A program is what you  
> give the audience."

---

<div class="post-metadata">

### Author: ![Joe\_Wiltrout](https://avatars.discourse-cdn.com/v4/letter/j/67e7ee/32.png) [@Joe\_Wiltrout](https://rubytalk.org/u/Joe_Wiltrout)
#### Post date: [16 July 2007 22:20 UTC](https://rubytalk.org/t/i-offer-serious-help/39117/13 "2007-07-16T22:20:46Z")

</div>

> My MMORTS was frozen the moment I got a job (a few weeks after I  
> started working on it), so there's nothing to see yet (the tiles for  
> the background were almost working and that's about it). If I'd ever  
> complete it, it'd be set in a 2D world and the graphics would be  
> skinnable. So I could play a pirates RTS while you, the one fighting  
> me, would be playing something akin to Warcraft 1, seeing my units as  
> orcs. The design is VERY VERY cool. But no time for that now.

Wicked. If you ever get the time, finish that. It sounds like mad fun.

> **···**
>
> --  
> Posted via [http://www.ruby-forum.com/\](http://www.ruby-forum.com/%5C).

---

<div class="post-metadata">

### Author: ![Sammy\_Larbi](https://avatars.discourse-cdn.com/v4/letter/s/c67d28/32.png) [@Sammy\_Larbi](https://rubytalk.org/u/Sammy_Larbi)
#### Post date: [15 July 2007 20:24 UTC](https://rubytalk.org/t/i-offer-serious-help/39117/14 "2007-07-15T20:24:58Z")

</div>

Joe Wiltrout wrote, On 7/15/2007 3:19 PM:

> Sammy Larbi wrote:  
> &nbsp;&nbsp;
> 
> > Joe Wiltrout wrote, On 7/15/2007 2:55 PM:  
> > &nbsp;&nbsp;&nbsp;&nbsp;
> > 
> > > Dangit. The download isn't working. For some reason it won't paste into the address bar, and I typed it manually and didn't bring anything up. And btw, what time period is your MMORTS set in? Like futuristic or medival type?
> > 
> > Joe,
> > 
> > What was this in reference to?
> > 
> > Sam  
> > &nbsp;&nbsp;&nbsp;&nbsp;  
> > ? The download link that SonofLilit put in his very nice and helpful post didn't copy and paste into the address bar, and didn't work when I manually typed it, but I went and googled it and found a download for it. And he said he was working on a MMORTS, which sounds like an interesting type of game. I like MMO, and I like RTS, add em together, and it sounds wicked awesome. So I wanted to know if it was futuristic like Halo Wars, or medival like Age of Myth., or Age of Empires. Or a sort of combination like Rise of Nations: Rise of Legends. With the machines and the magic.

Did you look into the Novashell game maker I sent? ([http://www.rtsoft.com/novashell/\](http://www.rtsoft.com/novashell/%5C))

---

<div class="post-metadata">

### Author: ![Joe\_Wiltrout](https://avatars.discourse-cdn.com/v4/letter/j/67e7ee/32.png) [@Joe\_Wiltrout](https://rubytalk.org/u/Joe_Wiltrout)
#### Post date: [15 July 2007 20:33 UTC](https://rubytalk.org/t/i-offer-serious-help/39117/15 "2007-07-15T20:33:08Z")

</div>

Only problem, I don't know some kind of command that erases what I did  
without restarting UCB Logo and losing the words I created.

> **···**
>
> --  
> Posted via [http://www.ruby-forum.com/](http://www.ruby-forum.com/).

---

<div class="post-metadata">

### Author: ![Chad\_Perrin1](https://avatars.discourse-cdn.com/v4/letter/c/977dab/32.png) [@Chad\_Perrin1](https://rubytalk.org/u/Chad_Perrin1)
#### Post date: [15 July 2007 22:43 UTC](https://rubytalk.org/t/i-offer-serious-help/39117/16 "2007-07-15T22:43:28Z")

</div>

If it's not public, don't post it to a public mailing list. Thank you  
for your understanding and diligence in being polite to your fellow  
humans.

> **···**
>
> On Mon, Jul 16, 2007 at 07:17:39AM +0900, Joe Wiltrout wrote:
> 
> > Chad Perrin wrote:  
> > \> On Mon, Jul 16, 2007 at 04:52:57AM +0900, Joe Wiltrout wrote:  
> > \>\> Tyvm. I will try this imediately. When (If, but most likely I will) make  
> > \>\> something worth telling people about, I shall tell you right after I  
> > \>\> tell my friend who codes Java. And thank you for not telling me to go  
> > \>\> and write hello world! thousands of times. And if there is ever a time  
> > \>\> when I do make a good game that people would pay to play, or pay to get  
> > \>\> exclusive features or something like that, you will get everything free.  
> > \>\> Course that won't be for awhile.  
> > \>  
> > \> Nobody told you, in this discussion, to write hello world thousands of  
> > \> times. I wonder why you keep saying that.
> > 
> > They told me in other discussions. Many of the multiple Re: I need  
> > serious help threads. But this converstation was between me and Aur. So  
> > if you could, ya know, F\*\*\* OFF! I would appreciate it.
> 
> --  
> CCD CopyWrite Chad Perrin [[http://ccd.apotheon.org](http://ccd.apotheon.org) ]  
> Ben Franklin: "As we enjoy great Advantages from the Inventions of others  
> we should be glad of an Opportunity to serve others by any Invention of  
> ours, and this we should do freely and generously."

---

<div class="post-metadata">

### Author: ![Aur\_Saraf](https://avatars.discourse-cdn.com/v4/letter/a/bcef8e/32.png) [@Aur\_Saraf](https://rubytalk.org/u/Aur_Saraf)
#### Post date: [17 July 2007 04:40 UTC](https://rubytalk.org/t/i-offer-serious-help/39117/17 "2007-07-17T04:40:57Z")

</div>

Won't happen in the next nine years (yes, I know what I'll do in the  
next NINE years... sad, right?). It's a hell of a complicated  
programming job for a single person and I have to finish my degree BSc  
and MSc (3 more years) and then have six years of army service. So no  
time for grandiose projects.

But it was wickedly cool - it was a game designed to be equally fun to play by  
a) commanding your units by hand  
b) scripting your units with AI  
and so that those who play by hand and those who script are generally  
on par and can compete against each other equally and fairly.  
And it was simple and fun and persistent (your units kept following  
their orders if you logged off) and simple and fun 🙂  
The client would be open source, so as to allow full customization of  
the playing experience (!).

Enough telling about my idea, time's up.

Aur

> **···**
>
> On 7/17/07, Joe Wiltrout \<wiltroutja@aol.com\> wrote:
> 
> > \> My MMORTS was frozen the moment I got a job (a few weeks after I  
> > \> started working on it), so there's nothing to see yet (the tiles for  
> > \> the background were almost working and that's about it). If I'd ever  
> > \> complete it, it'd be set in a 2D world and the graphics would be  
> > \> skinnable. So I could play a pirates RTS while you, the one fighting  
> > \> me, would be playing something akin to Warcraft 1, seeing my units as  
> > \> orcs. The design is VERY VERY cool. But no time for that now.
> > 
> > Wicked. If you ever get the time, finish that. It sounds like mad fun.

---

<div class="post-metadata">

### Author: ![Joe\_Wiltrout](https://avatars.discourse-cdn.com/v4/letter/j/67e7ee/32.png) [@Joe\_Wiltrout](https://rubytalk.org/u/Joe_Wiltrout)
#### Post date: [15 July 2007 20:59 UTC](https://rubytalk.org/t/i-offer-serious-help/39117/18 "2007-07-15T20:59:30Z")

</div>

And is there a way to save words you make so that whenever I restart  
Logo, it keeps them and I don't have to tell it what they mean again? I  
keep trying to draw a Pilot Gnome, but everytime I mess it up, I restart  
Logo cus I can't find an erase command. Then I have to reprogram Circle  
again.

> **···**
>
> --  
> Posted via [http://www.ruby-forum.com/](http://www.ruby-forum.com/).

---

<div class="post-metadata">

### Author: ![Joe\_Wiltrout](https://avatars.discourse-cdn.com/v4/letter/j/67e7ee/32.png) [@Joe\_Wiltrout](https://rubytalk.org/u/Joe_Wiltrout)
#### Post date: [16 July 2007 22:15 UTC](https://rubytalk.org/t/i-offer-serious-help/39117/19 "2007-07-16T22:15:07Z")

</div>

Sammy Larbi wrote:

> Joe Wiltrout wrote, On 7/15/2007 3:19 PM:
> 
> > > > &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
> > 
> > it. And he said he was working on a MMORTS, which sounds like an  
> > interesting type of game. I like MMO, and I like RTS, add em together,  
> > and it sounds wicked awesome. So I wanted to know if it was futuristic  
> > like Halo Wars, or medival like Age of Myth., or Age of Empires. Or a  
> > sort of combination like Rise of Nations: Rise of Legends. With the  
> > machines and the magic.
> 
> Did you look into the Novashell game maker I sent?  
> ([http://www.rtsoft.com/novashell/\](http://www.rtsoft.com/novashell/%5C))

Looks sorta like FF 1. Anyone know what stuff that was written in? That  
would be cool if I pirate-themed it.

> **···**
>
> --  
> Posted via [http://www.ruby-forum.com/\](http://www.ruby-forum.com/%5C).

---

<div class="post-metadata">

### Author: ![Joe\_Wiltrout](https://avatars.discourse-cdn.com/v4/letter/j/67e7ee/32.png) [@Joe\_Wiltrout](https://rubytalk.org/u/Joe_Wiltrout)
#### Post date: [15 July 2007 21:01 UTC](https://rubytalk.org/t/i-offer-serious-help/39117/20 "2007-07-15T21:01:17Z")

</div>

Pilot Gnome. I was messing around, trying to make the circle command.  
And when I made one that sorta worked, but it was 400 degrees long, I  
tried to draw cherries. And then it looked like a gnome hat with  
goggles. So I figured I'd go the whole way and make a Gnome with a pair  
of Flight Goggles.

> **···**
>
> --  
> Posted via [http://www.ruby-forum.com/](http://www.ruby-forum.com/).

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