Ruby/GLEW provides GLEW ( http://glew.sf.net ) bindings for Ruby,
allowing you to use OpenGL extensions such as shaders, rectangular
textures and framebuffer objects in your Ruby/OpenGL apps.
Download: http://rubyforge.org/frs/?group_id=715
Release Name: 0.0.3
glewExperimental toggle support
(GLEW.experimental = true before GLEW.Init)
test_support.rb tests GLEW.IsSupported
Bugfix for FBO functions that had too few args.
Tested FBO functions, seem to work.
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Ilmari Heikkinen wrote:
Ruby/GLEW provides GLEW ( http://glew.sf.net ) bindings for Ruby,
allowing you to use OpenGL extensions such as shaders, rectangular
textures and framebuffer objects in your Ruby/OpenGL apps.
Hm, is there any samples for pixel shaders? That would certainly be very interesting IMHO.
Yes, there's test_toon_shader.rb in the tests/ -dir
(adapted from an example on http://www.lighthouse3d.com/opengl/glsl/ )
···
On 15.6.2005, at 14:42, Florian Groß wrote:
Ilmari Heikkinen wrote:
Ruby/GLEW provides GLEW ( http://glew.sf.net ) bindings for Ruby,
allowing you to use OpenGL extensions such as shaders, rectangular
textures and framebuffer objects in your Ruby/OpenGL apps.
Hm, is there any samples for pixel shaders? That would certainly be very interesting IMHO.