[ANN] graphics 1.0.1 Released

graphics version 1.0.1 has been released!

* home: <https://github.com/zenspider/graphics>
* rdoc: <http://docs.seattlerb.org/graphics>

Graphics provides a simple framework to implement games and/or
simulations and is designed to follow mathematical conventions, NOT
game programming conventions. Particularly it:

* Uses degrees.
* Draws in quadrant 1 (0-90 degrees).
* Right hand rule: 0 degrees is east, 90 is north, etc.

These allow simple things like Trigonometry functions to work as
expected. It means that all that stuff you were taught in grade school
still work as intended. This makes one less thing you have to adjust
when implementing your simulation.

Changes:

### 1.0.1 / 2018-11-14

* 2 bug fixes:

  * Fixed bug in graphics_setup.rb. (Shashank Date)
  * Minor tweaks to graphics_setup.sh for Shawshank's lightning talk today.

shit. typo in my commit message. Should be “Shashank”. Sorry!

···

On Nov 14, 2018, at 17:55, Ryan Davis <ryand-ruby@zenspider.com> wrote:

graphics version 1.0.1 has been released!

* home: <https://github.com/zenspider/graphics&gt;
* rdoc: <http://docs.seattlerb.org/graphics&gt;

Graphics provides a simple framework to implement games and/or
simulations and is designed to follow mathematical conventions, NOT
game programming conventions. Particularly it:

* Uses degrees.
* Draws in quadrant 1 (0-90 degrees).
* Right hand rule: 0 degrees is east, 90 is north, etc.

These allow simple things like Trigonometry functions to work as
expected. It means that all that stuff you were taught in grade school
still work as intended. This makes one less thing you have to adjust
when implementing your simulation.

Changes:

### 1.0.1 / 2018-11-14

* 2 bug fixes:

* Fixed bug in graphics_setup.rb. (Shashank Date)
* Minor tweaks to graphics_setup.sh for Shawshank's lightning talk today.